Stuart Maine has been a designer for 24 years, across PC, console, and mobile. He helped set up Well Played Games and is working on an unannounced title.
Released for the PlayStation 2 in 2001, then re-released on PlayStation 3 in 2011, it’s fair to say that Ico (pronounced “ee-ko”, by the way) was not a big sales success. But despite that, over time it’s become something of a cult classic and is credited with inspiring the developers of games including Uncharted 3, RiME, FEZ, Halo 4, Prince of Persia: The Sands of Time, and The Last of Us. Film director Guillermo del Toro even called Ico a masterpiece.
But what makes this game so special? At first glance, it’s a simple 3D platformer, with you controlling the young boy…
