“With the demise of Flash, WebGL fills the need for a flexible, powerful replacement” WebGL – fast, plug-in free 2D, 3D, AR, VR and GPGPU, all in the browser – has been around for several years. Finally gaining ‘respectability’ this year after being adopted by Apple and Microsoft, it has long since moved on from Chrome experiments and obscure albeit impressive tech demos and made inroads into the mainstream.
So, what does the coming year hold?
While the biggest news is almost undoubtedly the upcoming WebGL 2.0 standard (more on that later), there is a lot going on.
On the surface, at least, and despite much media coverage, WebGL may appear quite niche, hidden among the never-ending sleet of new frameworks, APIs and libraries. However, WebGL enjoys its own lively,…
