Like Donkey Kong Country, Battletoads marked a pivotal point in Rare’s journey. In the same way that DKC was Rare’s last hurrah for the SNES – although not its last SNES title – Battletoads was Rare’s swansong of sorts for the NES – although not its final NES effort. Both games were, though, the culmination of everything that Rare learned about the intimate workings of Nintendo’s earliest consoles. And while Rare’s later SNES and NES games innovated in terms of gameplay, they had little scope to improve technically on their iconic predecessors or, indeed, to squeeze more into their carts.
“Yeah, it was really full, if you know what I mean,” agrees Kevin Bayliss, Battletoads’ codesigner, “there wasn’t a lot more we could cram in. We were constantly measuring the…