Many games have taken a run at the – on the face of it, ideal – theme of football, and many have fallen to a career-ending double-footed tackle in the penalty box, their top flight dreams ended by lacklustre mechanics, drab presentation, or overly-simulationist fiddly implementation – and occasionally, all three.
Eleven is a management game, where you attempt to guide your team to league success over six weeks. Every week you’ll resolve an issue facing the club, contract sponsors, refurbish your ground and facilities, hire staff and players, then at the weekend, you’ll play a match, using scouts’ reports to decide your tactics and which star players to include.
Let me tip my hand early: Eleven is very much a game of two halves. Some things it does…
