<BODY> The Halls Of Talamh Domhain looks incredible, with multiple influences, as Grayson tells us. “The Wizardry series, Swords And Serpents, Silent Debuggers, and Shin Megami Tensei – all inspired exploration, combat, and vendors,” we’re told. “The Diablo series inspired looting and crafting. Additionally, the design work of Alan Lee, Wētā, Four Horsemen Studios, and D&D have all been great visual references.” Grayson is really pleased with how everything is progressing, telling us, “Thanks to creative use of the MMC3 mapper, we’re carefully programming everything in 6502 assembly to get the absolute most out of the hardware. The monsters and NPCs are the work of a very talented artist.”
The user interface is well designed and important, too. “One guiding principle is to minimise the use of text and menu…