From the early Eighties onwards, Japan’s Game Centers were the breeding ground for some of the best, most influential and – most importantly – fun shooting games of all time. Space Invaders, Xevious, Gradius, Darius, R-Type… the list goes on and on. Still, not every company at the time chose the arcade format for its games; Compile, founded as Programmers-3 Inc in 1982, focussed on Japanese home computers like the NEC PC-88, the older MSX and, surprisingly enough, Sega’s SG-1000, the predecessor to the more successful Mark III/Master System. While games like Gulkave (1986) and Zanac (1987) were graphically outmatched by their technically more advanced game-center-competition, Compile still made a name for itself with smartly designed, well playing shooters and often managed to punch far above its weight.
One game proved…