By late 1997, Britpop was fading, Oasis had released their disappointing third album, Be Here Now, but Core Design, based in Derby, England, was thriving thanks to the first two Tomb Raider games. With Tomb Raider II dominating the gaming charts, the team was unsure what to do next.
“I assumed we would continue making Tomb Raider games, especially given how successful it had been,” explains Gavin Rummery, lead programmer at Core. “We were supposed to be making Tomb Raider III on a brand-new engine. But because we wanted two years to do it, Eidos insisted that another team was tasked with making additional levels for Tomb Raider II – but as a full game, which was dubbed Tomb Raider II.5 internally.”
The team were meant to be developing Tomb…