From the very beginning, Rockstar North wanted Grand Theft Auto V’s multiplayer mode to faithfully replicate the GTA experience online, with the same level of quality as singleplayer. “We used the game’s architecture, geography, and mechanics as a foundation and wanted the same kind of wide array of activities, and the ability to build on them to create new experiences,” says Rob Nelson, co-studio head at Rockstar North, reflecting on the GTA Online journey so far.
“We’ve always wanted to build these immersive, complex living worlds to hold our stories, regardless of whether it’s for a single player or multiple,” he says. “We had created complex systems for weather, traffic, population, and more, to give people as much freedom as we possibly could to create unique experiences.
And creating online…