“Duke Nukem 3D was loud, dumb, and incredibly fun.” QUAKE, UNREAL, DUKE NUKEM 3D
DEVELOPERS ID SOFTWARE, 3D REALMS, EPIC
PERSONALITIES JOHN CARMACK, KEN SILVERMAN, TIM SWEENEY
RELEASED 1996, 1998, 1996
NUTSHELL Doom showed us the future of PC gaming was the first-person shooter. But what would gamers support? A more impressive 2.5D engine with a fun game, a super-serious but bafflingly abstract tech demo, or a sprawling sci-fi epic (heh) with shiny floors?
For any gamer under the age of, say, 20, the idea that someone would choose which game to play, exclusively, based on the way the game was programmed, might seem kind of bizarre. Who cares about the underlying engine? Every game looks pretty much as good as every other, right?
Of course, the late 1990s was…