“Currently, I teach instrumental music in a primary school one day a week” Last issue, I wrote up twelve out of eighty-two independent games from PAX Australia, almost all of them being made locally. Having contributed to it, I had to skip over Mallow Drops, which won the Australian Game Developer Award for design at GCAP2015. In fact, when I heard it had been recognised thusly, my first thought was, “Oh no, which version of my music is John (Kane) using?” It wasn’t, “Congratulations, John,” which is totally what it should have been.
Amateur/indie game dev is weird for a bunch of reasons. Firstly, when I was working alongside Sunless Sea and testing my music in combat, I reckon I spent more hours killing one Auroral Megalops, over and over…
