Rounding up our ghost-adjacent column this month is Spiritfarer, a game that provides a more wholesome, compassionate look at the afterlife. If Ghost Master was the Tim Burton take on what happens to us when we die, this is more like something by heartfelt Japanese director Hirokazu Kore-eda.
Much like Kore-eda’s 1998 movie After Life, in which a team of heavenly social workers recreate peoples’ most cherished memories, Spiritfarer is all about specificity. As you ferry lost souls to the afterlife, you expand your boat to accommodate a range of new characters, all of whom have favourite foods, desires, and memories. And accommodating those needs is always a detailed, mindful task. Gwen, for instance, loves coffee. And meeting those needs involves planting coffee bean seeds, watching them grow, and then…