You’re not really dungeon crawling unless you’re doing it at fixed, 45-degree angles, turning sharply in boxy mazes filled with enemies, traps and puzzles. Created for the Dungeon Crawler Jam, Out of the Blue’s grid-based movement evokes games like Dungeon Master, but with decidedly one-sided combat.
It’s one-sided because the enemies will just stand there until you shoot them, find another route, or suffer damage by shoving your way straight through. They’re obstacles, really, just like everything else in this jungle maze, which you’ll slowly best as you spiral outwards from your camp.
Out of the Blue’s most prominent feature is its energy system, which counts down with every step you take. You start each run with just 32 energy, and when that runs out you wake up back at…