Splitgate 2’s plan to “make FPS great again,” as 1047 Games co-founder Ian Proulx’s really cool hat put it, is undermined by gunplay that feels nearly identical to that of Halo 5: Guardians (hardly one of the greats) and movement that mimics Apex Legends (just OK). There is something comforting in Splitgate 2’s familiarity, though, and I easily fell back into old habits as I racked up multi-kills with the tastefully limited arsenal of grenades, abilities and melee attacks.
There is something comforting in Splitgate 2’s familiarity, and I was surprised by the ease with which I fell back into old, tenth-prestige habits, deftly comboing my Splitgater’s tastefully limited arsenal of grenades, abilities, and melee attacks, and racking up multi-kills, but its flagship feature falls flat, and the maps and…