Developer/publisher Question
Format PC, PS4, Xbox One
Origin US
Release 2019
Shortly after Thief: Deadly Shadows was released in 2004, its lead designer, Jordan Thomas, interviewed for a job at Valve. He and ex-Edge columnist Randy Smith had created Deadly Shadows’ standout level, Robbing The Cradle, a study in dread-inspiring horror game design set in an abandoned orphanage. “So this guy in the interview said, ‘Ah, your level was tight, but I had to quit playing. It was too scary.’ And I was like, ‘Oh. Well, shit.’ That was not the intended effect! I wanted to bring people to the point of a new fear threshold, not to cause them to walk away.”
The Blackout Club is, in part, his attempt at a do-over, a modulation of the horror game for players who aren’t…
