Interface : Hi Nuno, can you give our readers a short overview of SkyDust 3D, what it brings to the table for spatial audio-composers? Nuno Fonseca:
“SkyDust 3D is a modern and powerful synth, but what makes it unique is the fact that it has a 3D sound engine fully integrated inside the synth. This means that anything (MIDI, EGs, LFOs, Sequencer, etc) can control 3D panning. For instance, imagine that you want a note to start at the back, attacks to the centre, sustains on the side, and releases above your head. Or having eight oscillators per-note, where each oscillator plays at a random position around you (1 note = 8 ‘objects’ in space). Or using an LFO to make sound jump around you. Or using the modulation wheel…