Fourteen years ago, two members of the US Army Research Laboratory in Aberdeen Proving Ground, Maryland, released a comprehensive study on the effects of low-fidelity video on human psychomotor performance, behaviour, and subjective perception. As robotic technologies become increasingly common in the fields of space exploration, search and rescue missions, national defense, health care, and, of course, the entertainment industry, the lab’s investigation set out to determine—on behalf of the American military’s so-called Future Combat System—the deficiency threshold for live video feeds to be streamed in from the battlefield, where unmanned assets, vehicles, and systems are to be operated by soldiers controlling them remotely, out of harm’s way. However, potential obstacles such as bandwidth volatility, electronic jamming, and dynamic network distances pose challenges to streaming video and therefore also to…