Months ago, at our editorial advisory meeting, the idea for an issue on the theme of “games” came up in conversation and it spurred, among the group at the table, more enthusiasm than I could have predicted. As we talked, games seemed to hold under one word many of the issues and themes we’d been circling around – ideas of fantasy, futurity, participation, community and play. Games offered themselves as both finely tuned structures and as platforms for the destruction of existing structures. Dozens of projects, texts and artists’ names were put forth and in that two-hour conversation came the realization (for me, at least) of the ways in which an issue on games could move between communities, real and imagined worlds, pasts and futures.
Several of the texts in…