ARTIST
Konstantin Gdalevich
SOFTWARE
ZBrusli, Maya, XGen, Substance Painter, Marmoset Tootbag 4
“As an avid, 500-hour Overwatch gamer, I always wanted to do a proper fan art series of the characters. When the cinematic for Kiriko dropped I realised that now was the time! She is the first of my series, with more to come. I was heavily inspired by the lighting and mood changes of the character, so my plan to attack this style of artwork developed instantly.
I wanted to end my era of offline rendering for good. I have rendered in V-Ray and Arnold for my whole life, treating real-time engines such as Marmoset Toolbag and Unreal Engine strictly as game engines, not suitable to render high-quality still images as I loved them. Well, that all belongs…
