Leveraging KitBash3D plug-and-play assets has saved Pixomondo several weeks’ worth of time, which is essential for fast-paced episodic workflows
Tejeda shared, "Having the assets as a base allowed us to focus more on the beautification of shots, such as lighting, making sure things are in direct position, layout, and addressing client notes on which specific buildings need to be enhanced. We don't have to worry so much about the grunt work of starting things from scratch; it's more about making sure a shot looks aesthetically pleasing. That takes a decent amount of time too, so any little shortcut that we can take is always valuable.”
"KitBash3D's assets come prepared for Unreal, Maya, V-Ray, Arnold - or whichever tool you're using - so, it's easy to plug-and-play and very quickly hit…