“This started as a study of photogrammetry. We started to take 3D model pieces and rearrange them in 3ds Max. For the characters we made a base mesh in 3ds Max, detailed in ZBrush, generated Displacement and Normal maps, then made all textures in Substance Painter”Fabricio Moraes and Guilherme Formenti, Slug Race, 2016 Fabricio Moraes and Guilherme Formenti
www.behance.net/RemyTrapp
Fabricio and Guilherme met at Seagulls Fly studio, and they’ve worked together ever since
Software PhotoScan, 3ds Max, ZBrush, Substance Painter
Work in progress…
“Artwork made for Poliigon, partially biased towards my love for wine and grapes. The soul and character of an object lies in its small details, from the little dust particles to the bigger liquid stains. The details were the reason why I created this scene”Guilherme…