Angela Rico
I’m a 3D character artist from Bogota, Colombia. I had a multimedia arts and animation background before studying at Gnomon, where I specialised in character/creature creation for film and games. I am currently a character artist at Blur Studio.
Bride, 2018
ZBrush, Maya, V-Ray, Marvelous Designer, Mari, Substance Painter, Nuke, Photoshop
This is based on an illustration by Peter Polach. I wanted to focus on capturing the story portrayed in the concept.
Swordsman, 2018
ZBrush, Marmoset Toolbag, Maya, Substance Painter, xNormal, Photoshop
Based on a concept by Su Jian, this was my first real-time character. It was a great learning experience.
Snake Temple, 2018
Maya, ZBrush, Marmoset Toolbag, SpeedTree, Substance Painter, Photoshop
Based on a concept by Nick Gindraux, this was my…