Safwen Laabidi
With over six years of experience, Safwen works in research and developement at D-tek and is also in charge of modelling, texturing and shading organic and hard-surface modes.
Aiden sword, 2017 3ds Max, ZBrush, Substance Painter, Marmoset Toolbag 3
This sword was first made for the character that I created for the ArtStation challenge but I then started improving it through textures and shading.
Viking Medallion, 2017 Maya, SpeedTree, Arnold
Created for a Viking warrior, I’m still working on the character that this asset was made for.
Real time axe, 2017 Maya, SpeedTree, Arnold
This axe was made for a masterclass I held on Substance Painter and this software is used for games.…