Timothy Dries
After finishing his studies in Belgium, Timothy moved to Cambridge and started a career at Frontier Developments. Passionate about game environments, he tries to push his knowledge and work on personal projects as much as he can.
Lost and Found ArtStation Challenge, 2017
Maya, ZBrush, Unreal Engine, Substance Painter A Chinese floating lighthouse environment, based on a concept by Victoriya Anda, for the ArtStation Challenge. This won the Honorable Mention in the end.
Dense Forest, 2017
SpeedTree, Maya, Unreal Engine, ZBrush This project started out as an experiment in using SpeedTree to create foliage. I started out small and ended up having fun and creating a full environment.
Hangar 62, 2016
Maya, Substance Designer, Unreal Engine Hangar 62 was a smaller…