Thinking about it, one of the hardest parts of my job is planning. You all know how many different techniques, software solutions and communities exist out there, so how do we please everyone all the time? Alas, we can’t, but we’ve given it a solid crack this month with features and tutorials that delve into every aspect of the 3D pipeline, starting with our fantastic cover feature on modelling. It’s the stage where all the 3D mischief starts and is crucial for absolutely all of you to understand, even if you aren’t an out-and-out modeller yourself, so give our expert projects a go.
Elsewhere, we’ve had a chat with Image Engine, Zero VFX and more about what it takes to be a great compositor, and DI4D, Remedy and Audiomotion show…
