Jüri Unt
Jüri has been fully devoted to 3D since 1997 (with 3ds Max, Maya and Blender amongst others). He works with the full spectrum of CG, with particular interest for modelling, making cinematics (including commercials, trailers, intros and so on), VFX, scripting/coding and game development.
Unnanounced cinematic
Houdini, Blender, Cycles (2015) Tasked with re-creating an ancient city and VFX shots showing it being destroyed. Jüri used Houdini for VFX and procedurally created a city based on archaeological data.
Hyperion (WIP)
Blender, Houdini (2015) This is a hard-surface (done with subdivisions) character. The intent was to optimise workflow and prototype modelling techniques between Houdini and Blender.
HOT GEMS Cinematic
3ds Max, Realflow, RayFire, NUKE, After Effects, mental ray (2010) This casino game trailer was rendered with two PCs, with heavy…