Deep within the elves’ magical forest, light industry shatters the tranquil sylvan idyll. A series of rival carpentry concerns spring up, competing to transfer centuries of ancient growth into tables, violins and artisanal crates. Over a worryingly small number of rounds, you’re going to grab wood from the lumber yard and open market, pick up orders from prospective customers, chop, glue and bodge your wood to the necessary side and earn some sweet sweet profit, which in this world comes in the form of blueberries. The player who, at the end of it all, has the most victory points (represented, logically enough, by hazelnuts) will be the winner.
Woodcraft is a game of picking actions and managing an economy tighter than an expertly-cut half-blind dovetail joint. Each action, like buying…
