As huge RPG fans here at PC PowerPlay, right now we’ve got serious hype for Clair Obscur: Expedition 33. However, despite getting to see a good slice of the game, many things remain unknown about this new IP, so we spoke directly with some of its key developers, including its creative director, Guillaume Broche and art director, Nicholas Maxson-Fancombe, to get some much-wanted answers.
Could you talk about the game’s core concept of the monolith and the Paintress?
GB: We had this idea of, “OK, there’s a monolith, and the age [painted on it] is going down, and people are disappearing, younger and younger.” And then we said, “OK, how can we do an interesting story around this?” It’s such a big, fascinating mystery, this concept, that we really wanted to…
