It’s a weird one, this. On the face of it, Mario + Rabbids: Kingdom Battle just shouldn’t work. The story’s incomprehensibly naff, the gameplay’s a significant departure from the platforming we know and love, the camera’s floaty and frustrating, and… well, it’s Mario. And Rabbids. Together. It should be catastrophic.
You will see Mario + Rabbids described as a tactical, turn-based game in the vein of XCOM, and as irritatingly repetitious as that comparison is, without anything else to compare it to, it’ll have to suffice here, too. Dotted along a typically Mario-esque landscape – coins, pipes, Piranha plants, you know the kind of thing – you’ll take on a selection of goofy enemies by way of grid-based combat zones. The goal alternates – sometimes you need to clear the…