The rise of Dishonored as one of the most highly respected, creative and passionately followed games of the modern era strikes me as a story of perseverance on the part of Arkane. This isn’t a studio with a back catalogue of massive hits behind it, but it is a studio with a long list of promising projects and high-profile suitors. That the likes of Steven Spielberg and EA would tap up this team to support a project (LMNO, which actually never happened) reveals a great deal about the talent and potential the industry was seeing in Arkane long before the rest of us could witness it.
Another project I recall getting very excited about around 2008 was The Crossing, an ambitious merger of single-player narrative experience with multiplayer as you…