Pietro Chiovaro replies
One material that I use frequently in my projects is glass. To create a glass material, first you need to select the object in which you want to assign the material. Next, you should navigate to the Node Editor panel and add the following nodes: a Light Path input, a Fresnel input, a Glass BSDF shader, a Glossy BSDF shader, a Transparent BSDF shader, two Mix Shaders, the converter Math, a ColorRamp and finally, of course, a Material Output.
Once you’ve done all of this, connect the Fresnel input, Glass BSDF shader and Glossy BSDF shader with the first Mix Shader. After that, connect the ColorRamp with Math, and then the Math converter with the Transparent BSDF shader.
When you’re happy, you can then connect the Light…
