For the latest Houdini release, “Side Effects is working hard to bring Houdini’s modelling, rendering and animation tools up to the level of its VFX tools,“ says Kim Davidson, president and CEO of Side Effects Software. “With more game studios creating content using procedural techniques, and commercial studios looking for artist-friendly tools, Houdini 15 offers a well-rounded solution.“
Updates for modellers include a new tweak edit workflow, edge sliding, soft-selection highlighting and new tools such as PolyBridge, PolyExpand 2D and high- to low-res retopology features.
Mantra gains checkpointing and render-view feedback, but there’s also a new shader library for shader building, a rebuilt Shader FX 2.0 menu, layered materials, a cartoon shader, onion skinning, a pose library panel, an improved character picker panel as well as enhancements to the dope…